CAPUT Logic, Language and Information: Social Software Second Semester 2005/2006 |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Intstructor: Dr Eric Pacuit Classroom: P.019 Content of the Course: Social software is an interdisciplinary research program that combines mathematical tools and techniques from game theory and computer science in order to analyze and design social procedures. This course will discuss introduce the field of social software. We will cover topics in game theory, social choice theory, formal epistomology, fair division algorithms, voting theory and logics for reasoning about social procedures (i.e., game logic, coalitional logic, ATL). Evaluation: Some regular course work (homeworks), plus a paper and possibly a short presentation (details to be announced later). Course Paper: A paper worth approximately 60% of your grade will be due the last week of the semester. You are free to choose the topic of the paper from any relevant paper (email me if you need help choosing a topic). A first draft must be handed in to me by April 27, 2006. Below is a suggestion of some possible topics.
Please email the topic of your paper no later than April 7, 2006. Course Material: There is no textbook for this course. Information will be drawn from various sources, including research papers and textbooks. A list of relevant references can be found here (here is the .bib file). This file will be updated throughout the semester. A survey of many of the topics that will be discussed in this course can be found here. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|